
photo credit: webtreats
Facebook’s like button has gained a lot of attention lately. For Facebook it means extending its web portal, making other sites a part of itself, and letting surfers feed information back to their personal network. Yes, it is part of a strategy to keep Facebook strong, but the reason it works is because online content is only a byproduct of the internet’s crowning achievement, communication.
Cruise through online content anywhere and a surfer is bound to find places to add their thoughts to the collective whole. This is an extremely useful element in online shopping. For instance, on Amazon.com consumers can rate and provide feedback for products and others can make better informed choices about what to buy. Even when dollars are not specifically at stake, feedback is still helping users choose. Netflix and Hulu both provide the ability to rate video content and even contribute a review, elements helping shape what makes popular entertainment.
Traditional media, like newspapers, are falling behind because its effective communication only in one direction. Sure, a newspaper can be read and a letter written to the editor, but those thoughts are under scrutiny of the editor and long removed from the article inspiring the comment. Online, this limitation does not exist. CNN, CNET, ESPN, the story being reported includes a string of content from those reading the post, often adding dimensions overlooked in the original report.
This type of empowerment is beginning to makes its way into every aspect of life. Google pioneered providing social tools for the work place with Google Docs. Now Microsoft is doing much the same with its latest Office product. Instant collaboration might be a strategy for both these companies to draw in users, but the attraction is there only because increases the ability to communicate, even socially, among a workforce spread across the planet.
Even gaming has become social. Blizzard’s World of Warcraft owes its success less to its content and more to the ability to connect like minded people with a similar interest. Content is definitely important, but it is this kind of interaction which points out why the social experience is the future. World of Warcraft is not just a game, it is a culture.
Even while the internet is evolving at a rapid pace, providing astounding new concepts which quickly become the status quo, one thing is very clear. Humans want to communicate with each other and the ideas making it to the top only reinforce this need to be social.

Apple iPod touch 32 GB (3rd Generation) NEWEST MODEL
the future of social networking
Facebook’s like button has gained a lot of attention lately. For Facebook it means extending its web portal, making other sites a part of itself, and letting surfers feed information back to their personal network. Yes, it is part of a strategy to keep Facebook strong, but the reason it works is because online content is only a byproduct of the internet’s crowning achievement, communication.
Cruise through online content anywhere and a surfer is bound to find places to add their thoughts to the collective whole. This is an extremely useful element in online shopping. For instance, on Amazon.com consumers can rate and provide feedback for products and others can make better informed choices about what to buy. Even when dollars are not specifically at stake, feedback is still helping users choose. Netflix and Hulu both provide the ability to rate video content and even contribute a review, elements helping shape what makes popular entertainment.
Traditional media, like newspapers, are falling behind because its effective communication only in one direction. Sure, a newspaper can be read and a letter written to the editor, but those thoughts are under scrutiny of the editor and long removed from the article inspiring the comment. Online, this limitation does not exist. CNN, CNET, ESPN, the story being reported includes a string of content from those reading the post, often adding dimensions overlooked in the original report.
This type of empowerment is beginning to makes its way into every aspect of life. Google pioneered providing social tools for the work place with Google Docs. Now Microsoft is doing much the same with its latest Office product. Instant collaboration might be a strategy for both these companies to draw in users, but the attraction is there only because increases the ability to communicate, even socially, among a workforce spread across the planet.
Even gaming has become social. Blizzard’s World of Warcraft owes its success less to its content and more to the ability to connect like minded people with a similar interest. Content is definitely important, but it is this kind of interaction which points out why the social experience is the future. World of Warcraft is not just a game, it is a culture.
Even while the internet is evolving at a rapid pace, providing astounding new concepts which quickly become the status quo, one thing is very clear. Humans want to communicate with each other and the ideas making it to the top only reinforce this need to be social.
Apple iPod touch 32 GB (3rd Generation) NEWEST MODEL